package data;

import org.newdawn.slick.SpriteSheet;

/**
 *
 * @author JtR
 */
public class EnemyEntity extends GameEntity {
    private int startX;
    private int startY;

    public EnemyEntity(int x, int y, int width, int height, long timeBetweenTextureChange, SpriteSheet textures, int startX, int startY) {
        super("Nasty Enemy", x, y, width, height, timeBetweenTextureChange, textures);
        this.startX = startX;
        this.startY = startY;
    }

    public int getStartX() {
        return startX;
    }

    public int getStartY() {
        return startY;
    }

    public void setStartX(int startX) {
        this.startX = startX;
    }

    public void setStartY(int startY) {
        this.startY = startY;
    }
}
